After months of development, Agent X is out!
Last week, we released Agent X. This is the longest we have ever worked on a single app and I’m very proud of it.
In Agent X, a computer virus is stolen by Agent Y (the world’s most lethal agent) who plans to use it to destroy the internet. Only Agent X is smart enough to stop him. To stop Agent Y, X must solve several algebra problems to find Agent Y, catch him, and disarm the virus.
Each Algebra problem requires you to find the value of ‘x’, so we called it Agent X. Clever, huh?
My main goal with this app was to make a learning app that does not suck. No baloons, teddy bears or pandas. No bright colours. I wanted to make a game for older kids or adults.
The game is arranged into categories (addition, subraction, etc) with 10 levels per category. Each level consists of 3 stages: Detect, Pursue, and Disarm.
The opening scene in each level contains a crowd of people. Each has a number above their head which you can see due to the special goggles you are wearing. You use the accelerometer to look around the crowd and find Agent Y. If you make a wrong choice, you lose time.
Once you find Agent Y, he starts to run. You must chase him (using the accelerometer). He throws up barriers to block you. You must solve the equations to destroy the barriers and catch him before time runs out.
Finally, you have his laptop and must stop the virus by hacking his password. In the limited seconds you have left, you must answer all the equations to solve the password.
This is the first time we wrote a story for the app. It has been drawn by a comic artist. I think it ads a lot to the feel of the app.
We’ve had so many people work on this app that we created a credits page. I wrote a story around it. A very talented comic book artist named Francisco Maldonado created the images. The music is custom-made for the game.
I’ll write more about Agent X in coming days. It will be available on iTunes soon, but is available right now on Google Play.